1. 31 Jan, 2017 1 commit
    • Taemin Hong's avatar
      Unity: ignore Visual Studio 2015 cache directory · 0c0c3b6b
      Taemin Hong authored
      Since the version 5.2, Unity has used Visual Studio 2015 instead of MonoDevelop as default script editor in Windows.
      This change may be helpful for Unity developers who use the recent version of Unity in Windows.
      0c0c3b6b
  2. 29 Jan, 2017 2 commits
  3. 28 Jan, 2017 11 commits
  4. 27 Jan, 2017 2 commits
  5. 26 Jan, 2017 1 commit
  6. 25 Jan, 2017 2 commits
  7. 24 Jan, 2017 5 commits
  8. 23 Jan, 2017 1 commit
    • Calem Bendell's avatar
      Add Map Built Data · 66c8b842
      Calem Bendell authored
      Add built data to the gitignore.
      Includes data about a map for UE4.14 that is generated when the user builds it (surprise! :D).
      Often gigabytes in size.
      Definitely don't want it in your repository.
      66c8b842
  9. 18 Jan, 2017 1 commit
  10. 16 Jan, 2017 1 commit
  11. 13 Jan, 2017 1 commit
  12. 12 Jan, 2017 2 commits
  13. 11 Jan, 2017 4 commits
  14. 10 Jan, 2017 2 commits
  15. 08 Jan, 2017 2 commits
  16. 07 Jan, 2017 2 commits